Necrons Army SkyNet

Unit Name ## WS BS St To Wo In At Ld Save Cost
Lord I close combat (Lord) 1 4 4 5 5 3 4 3 10 3+ 205
Necron; Independent Character; WarScythe
  Lightning Field For every wound inflicted on the Lord and any unit he has joined, in close combat, the enemy unit will take an S3 AP- hit after all other attacks have been resolved. [25]
  Gaze of Flame Enemies charging the Necron Lord get no +1 bonus to their attacks. If the Necron Lord is in an Assault, his enemies count as having -1Ld. [15]
  Chronometron Roll an extra dice (and discard the lowest) when determing how far the lord and his unit can advance or fall back. [10]
  Resurrection Orb Any unit, with the Necron special ability, which has a model within 6" (including the Lord himself) may attempt "We'll Be Back" rolls even if they were killed by weapons that were twice their toughness, or weapons that allow no armour saves. [40]
  Disruption Field Any assault hits against vehicles always glance on a roll of 6. [5]
Lord II support (Lord) 1 4 4 5 5 3 4 3 10 3+/4(I)+ 200
Necron; Independent Character; Staff of Light
  Resurrection Orb Any unit, with the Necron special ability, which has a model within 6" (including the Lord himself) may attempt "We'll Be Back" rolls even if they were killed by weapons that were twice their toughness, or weapons that allow no armour saves. [40]
  Solar Pulse One use only. Use at the start of the necron turn. If nightfighting rules are in place, then for the necron turn, they won't be. If not then enemy models must use nightfighting rules if they wish to target the lord and his retinue. If they can't be seen, the shots may be redirected. [20]
  Phase Shifter 4+ Invulnerable save. [30]
  Chronometron Roll an extra dice (and discard the lowest) when determing how far the lord and his unit can advance or fall back. [10]
Warriors (Troops) 12 4 4 4 4 1 2 1 10 3+ 216
Necron; Reserves; Gauss Flayer
Warriors (Troops) 12 4 4 4 4 1 2 1 10 3+ 216
Necron; Reserves; Gauss Flayer
Warriors (Troops) 11 4 4 4 4 1 2 1 10 3+ 198
Necron; Reserves; Gauss Flayer
Immortals (Elites) 7 4 4 4 5 1 2 1 10 3+ 196
Necron; Gauss Blaster
Immortals (Elites) 5 4 4 4 5 1 2 1 10 3+ 140
Necron; Gauss Blaster
Pariahs (Elites) 4 4 4 5 5 1 3 1 10 3+ 144
Soulless; Psychic Abomination; Fearless; Warscythe with built-in Gauss Blaster
Destroyers (Fast Attack) 3 4 4 4 5 1 2 1 10 3+ 150
Necron; Jetbikes, may move and fire heavy weapons; Gauss Cannon
Destroyers (Fast Attack) 5 4 4 4 5 1 2 1 10 3+ 250
Necron; Jetbikes, may move and fire heavy weapons; Gauss Cannon
Scarabs (Fast Attack) 9 2 - 3 3 3 2 3 10 5+ 144
Fearless; Deep Strike; Swarms; Vulnerable to Blasts; Small Target; Disruption Field
Wraiths (Fast Attack) 2 4 4 6 4 1 6 3 10 3(I)+ 82
Necron; Phaseshift; Wraithflight; Claws
Heavy Destroyers (Heavy Support) 1 4 4 4 5 1 2 1 10 3+ 65
Necron; Jetbikes, may move and fire heavy weapons; Heavy Gauss Cannon
Tomb Spyder (Heavy Support) 2 2 2 6 6 2 2 2 10 3+ 110
Hover; Monstrous Creature; Fearless; Artificier; Tomb Spyders are deployed as a single unit but do not have to be placed together, and operate as independent units.; Claws; Particle Projector
Rigor Mortis (CuVeh) 1 BS: 4 Front: 11 Side: 10 Rear: 11 275
Light Vehicle; Skimmer; Speed: Fast; Move up to 6" and fire all weapons, up to 12" and fire one, or move up to 24" and fire not at all.; Transport (x10)
  Gauss Cannon Qty: 1; 36" R, S6, AP4, Heavy 3. Always glances on a 6 to damage.; Gatling; Fires D3 shots for every 1; Twin Linked; Re-roll misses [120]
  Gauss Cannon Qty: 1; 36" R, S6, AP4, Heavy 3. Always glances on a 6 to damage. [40]
Total Army Cost: 2591 Pts.
Notes:
Special Rules: Phase Out; We'll Be Back
Sentries: When required to deploy sentries, the necron player may use 10 warriors. These do not benefit from 'We'll Be Back'.
Sustained Attack: When attacking in a mission that uses Sustained Attack, the 25% Phase Out rule is waived.
Phase Out: Phase out is calculated at the beginning of the Necron turn after 'We'll Be Back' rolls.

Necrons: 70
Phase Out at: 17
Models in Army: 76


Validation Results:
Composition group 'Fst. Atck.' does not satisfy requirements (<=3unit).

Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 2 0 405 n/a 15%
Elite (<=3unit) 3 0 480 n/a 18%
Troops (>=2unit <=6unit) 3 3 630 n/a 24%
Fst. Atck. (<=3unit) 4 -1 626 n/a 24%
Hvy. Supp. (<=3unit) 3 0 450 n/a 17%
Other (N/A) 0 n/a 0 n/a 0%
Equipment Summary 11 n/a 355 n/a 13%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.